def image_display(surface, filename, xy):
    img = pygame.image.load(filename) 
    surface.blit(img, xy)
    image_display(surface, "village.png", [0,0])
def message_display(surface, color, rect, font_name, text_size, text, rect_draw=False, text_rect=False, aa=False):
    if rect_draw:
    pygame.draw.rect(surface, color, text_rect)
    message_display(*normal_message, "Ah mountains. The nature is truly beatiful.", True, [1366,168,0,600]
    if bkglist:
        # bkglist[0] - width of the background, bkglist[1] - height of the background, bkglist[2] - color, bkglist[3] - transparency value    surf = pygame.Surface((bkglist[0], bkglist[1]), pygame.SRCALPHA)
        surf.fill((*bkglist[2], bkglist[3]))
        surface.blit(surf, (round((bkglist[0] - bkglist[0])/2),(size[1] - bkglist[1])))
